Render a system font or a font file into a glyph atlas PNG plus a JSON or AngelCode BMFont descriptor — ready for Phaser, PixiJS, Godot, Unity and custom engines. Runs in your browser, nothing uploaded. Free, no account needed.
Render any font installed on your system (or a font file you drop in) into a bitmap font atlas: a PNG with every glyph plus a JSON/XML descriptor with each character's position, size and advance — the format used by Phaser, PixiJS, Godot, Unity and most 2D engines for fast, fixed-look text.
Set the character set, size, colour, outline and padding; the atlas is generated on a canvas in your browser and never uploaded.
JSON (with per-glyph x, y, width, height, xoffset, yoffset, xadvance) and the classic AngelCode BMFont text format, which Phaser, Pixi, Godot and Unity importers understand.
Bitmap text renders as textured quads — cheap on the GPU, identical on every platform, and it allows pixel-art styling that vector text cannot do.
Check the font's licence. Many licences allow embedding rasterised glyphs in a game; some do not.
Free, private, no account. Like every DevForge tool, this one runs in your browser and never uploads your files. See all 35 free tools or join the DevForge community to share your own games, tools and assets.